With scheduled weekly maintenance in each region, we’ll make tuning adjustments that are primarily targeted at healer balance and Demon Hunter survivability in PvP.
Player versus Player
Demon Hunter Developers’ notes: Both Devourer and Havoc Demon Hunters have been more difficult to land kills against than intended. We’re reducing the potency of shared mitigation effects that are contributing to their survival. Demon Muzzle now reduces magic damage taken by 5% in PvP combat (was 15%). Glimpse now reduces damage taken by 25% (was 35%) while airborne after using Vengeful Retreat.
Developers’ notes: Both Devourer and Havoc Demon Hunters have been more difficult to land kills against than intended. We’re reducing the potency of shared mitigation effects that are contributing to their survival.
Demon Muzzle now reduces magic damage taken by 5% in PvP combat (was 15%).
Glimpse now reduces damage taken by 25% (was 35%) while airborne after using Vengeful Retreat.
Hello,
Please share any feedback you have about your experience in The Tidebound Grotto (Mythic) in this thread.
Noting the nature of your group (pre-made vs. guild), the size of your raid, and the class/spec you played can also provide great context for your feedback.
Thank you for spending your time to test on the PTR - we really appreciate it!
Hello,
Please share any feedback you have about your experience in The Tidebound Grotto (Heroic) in this thread.
Noting the nature of your group (pre-made vs. guild), the size of your raid, and the class/spec you played can also provide great context for your feedback.
Thank you for spending your time to test on the PTR - we really appreciate it!
Hello,
We will be testing the following raid encounters on Friday, July 17th.
Unlike our normal raid testing, players will be required to make their way to the entrance of the instance. The entrance to the instance is south of Tokka’s Landing on The Coiled Isle, the new zone introduced in The Curse of Ula’tek update.
Nymrissa Wavecaller (Heroic) – 13:00 PDT (16:00 EDT, 22:00 CEST)
Nymrissa Wavecaller (Heroic) – 13:00 PDT (16:00 EDT, 22:00 CEST)
Nymrissa Wavecaller (Mythic) – 14:00 PDT (17:00 EDT, 23:00 CEST)
With hotfixes to the PTR that are now deployed, today we’ve made the following updates to healers in Curse of Ula’tek.
Restoration Abundance increases critical chance of Regrowth by 60% (was 50%) and reduces cost by 60% (was 50%). Regrowth healing increased by 25%.
Abundance increases critical chance of Regrowth by 60% (was 50%) and reduces cost by 60% (was 50%).
Regrowth healing increased by 25%.
July 14, 2026
Challenge Modes: Platinum toys should now be purchasable from the Challenge Mode Exchange if players have earned Platinum level achievements for Season 2 or 3.
June 23, 2026
July 14, 2026
Player versus Player
Rune of Lingering damage-over-time damage no longer interrupts flag captures in PVP.
Fixed a bug preventing the quest item for “Maisara Caverns: Master of Souls” from dropping in Mythic difficulty.
Greetings!
Midnight: Curse of Ula’tek 12.1 PTR Development Notes
Continue the story of Zul’jan as the fog lifts from the island off the east coast of Zul’Aman. We’ll join Zul’jarra as she pursues him to bring her brother and others home to Zul’Aman. We’ll delve into a long-buried history of the Coiled Isle, learn more about what is locked away, and who was left behind.
Within the mountain on the Coiled Isle, you’ll undertake a variety of new activities as you explore this corrupted eco-system filled with poisonous waters and venomous foes.
Plunge into the Vaults of Atal’Utek primed for challenging group content and rotating public events. Taking part in these public events will ultimately build up to a boss fight.
With hotfixes that are now live, we’ve fixed the bug causing this to persist outside of Naigtal. The extra action button should now only appear for you if you’re in Naigtal.
[Catch the Drift with a 6-Month Subscription] Take wing through your World of Warcraft® adventures astride the woolly Sunflare Driftmoth Skyriding mount, with the Sunflutter Driftmoth pet playfully fluttering by your side. View Full Article
Greetings!
The raid testing schedule is very fluid and subject to the realities of a test environment. There’s the possibility of having to change the time of a testing session, change the bosses being tested, or cancel a test entirely due to bugs, server hardware issues, etc.
Multiple vendors are set up on the PTR in Silvermoon City, Stormwind and Orgrimmar to allow players to quickly and easily test out end-game content (Profession Vendors and Trainers, Class Set Vendors, PvP Gear Vendors, and Trinket Vendors).
Keep an eye on the PTR forum for the encounter feedback threads and the latest information. Thank you in advance for testing and providing feedback.
The final boss in the Venomous Abyss will not be available for testing.
During this week of PTR testing I did this dungeon 7 times. I think there some issues with the difficulty as well as issues with the pacing of the dungeon. I think its about one key level harder than the other keys on the PTR. Now this could change but, pugs were struggling on this on PTR and I expect it to be a menace on live for more casual players. I know two title level teams that are not pushing next season in part because of this dungeon.
Hopefully blizz makes it fun but I felt like I could give them ideas
Hello,
Please share any feedback you have about your experience in The Venomous Abyss (Normal) in this thread.
Noting the nature of your group (pre-made vs. guild), the size of your raid, and the class/spec you played can also provide great context for your feedback.
Thank you for spending your time to test on the PTR - we really appreciate it!
Update July 17
Raid Frames Added interface options for Raid Frames to select health bar color and background color. Added interface options for Raid Frames to show or hide dispellable debuff indicators (default: off). Edit Mode: Added Layout Template, Opacity, and Aura Icon Size options to Raid Frames Edit Mode: Fixed a bug where some aura icons would appear larger in the Edit Mode Raid Frame preview.
Added interface options for Raid Frames to select health bar color and background color.
Added interface options for Raid Frames to show or hide dispellable debuff indicators (default: off).
Greetings!
Kings’ Rest
During the test period you’ll be able to acquire and customize Mythic Keystones by talking to the Keystone Vendor in Stormwind, Orgrimmar and Silvermoon. The nearby Dungeon Teleports NPC will assist you with transportation. This NPC will now also appear at the beginning of each dungeon on Mythic difficulty who can teleport players back to a capital city.
Hello,
Please share any feedback you have about your experience in The Venomous Abyss (Mythic) in this thread.
Noting the nature of your group (pre-made vs. guild), the size of your raid, and the class/spec you played can also provide great context for your feedback.
Thank you for spending your time to test on the PTR - we really appreciate it!
Looking at players’ gear in Midnight Season 1, improved by upgrades, Voidcores, and powerful loot that became available in 12.0.7, we need to make sure that Season 2 is offering meaningful upgrades to players as they embark upon their journey through their preferred content.
Based on early PTR feedback, it’s clear that a 39-iLvl increase wasn’t quite enough to hit the mark there, so we’re shifting everything up 7 additional iLvls, making Season 2 rewards a 46-iLvl increase.
This update has been applied to the Curse of Ula’tek PTR today, and is now available for testing.
Based on your feedback, we’ve made some updates!
An all-new quest to introduce players to the space and the Altar of Corrosion.
A new flight network to mini-hubs within the vaults, so you can get from one end to another safely.
Movement and stealth abilities are now baseline—unlock upgraded versions at the Altar of Corrosion.
Flying as a ghost has been enabled in the area. No more long walks back to your corpse!
Greetings!
Midnight Season 2 dungeon testing continues on Thursday, July 2nd. We are making an adjustment to our Mythic+ testing schedule.
July 2nd - July 6th: Midnight Dungeons The Blinding Vale Den of Nalorakk Murder Row Voidscar Arena
July 2nd - July 6th: Midnight Dungeons
[WoW Weekly: Turbulent Timeways, Curse of Ula'tek, July Trading Post, and More!] Each week brings you a slew of adventures, fantastical discoveries, and fresh rewards—learn more about what awaits you in Azeroth. View Full Article
[Warcraft Short Story: “The Bitter Truth”] An unexpected meeting, meant to be diplomatic, places two longtime foes in a tense, drink-fueled standoff, where polite exchanges mask a long history of bloodshed and blame. As the conversation turns personal, both men are forced to confront the painful tru…
Neighborhoods and player houses will become available in next week’s build. BLUEPRINTS Blueprints let players save their housing creations to swap between or share them with other players! Blueprint codes can be shared cross-region (excluding China) with other players for them to import as well. Blueprints operate on the entire house (both inside and out), the interior only, the exterior only, or a single room. When importing, a list of all required rooms and decor will be shown, including the budget needed, what’s missing, and so on so players know what’s about to happen or what they need. Importing will also try to do the “right” thing for dyed items (using correctly dyed items, potentially dyeing items, but NOT replacing already dyed items, etc). Players can have up to 50 “save slots” for their different layouts, as well as 10 additional ones for “auto-saves”. Auto-saves are automatically created when importing a Blueprint so players can easily revert. Players now have an additional house permission called “Export” that defaults to no one. Other players visiting a house where they pass this permission can choose to import into their own save slots. Blueprint codes can be linked in chat and inspected there as well. Blueprints can be reported. A Reset button has also been added that will reset the whole house or just the interior or exterior if someone wants to start over from scratch. PETS Pet Beds allow players to show off their pets both in and outside their house. Players can place up to 10 beds inside and up to 5 beds outside. Once a bed is placed, players can select a pet to make its home there. Indoor pets can be set to either Stationary or Roaming while pets placed outdoors are only Stationary for the time being. A small number of pets are unavailable to be placed for a variety of reasons. ENDEAVORS There are 4 new Endeavors: Knock-off Amani (this is the featured Endeavor with the release of Curse of Ula’tek) Griftah and his travelling troupe of traders would like to visit the neighborhood to trade their “traditional Amani goods”. It’s fairly obvious that these are not original Amani items, however the neighborhood residents are interested nonetheless. Every Bakar Has Its Day Residents of the neighborhood love their pets, but they could use some help training them. The centaurs of the Ohn’ahran Plains have very strong bonds with their bakar and they may be willing to pass on some training tips. Candle Culture Strange wax deposits have started to appear in the neighborhood. Who better to find a use than the Kobolds of the Ringing Deeps? Seek their counsel on illumination. Vacation Season The Tortollans are a worldly folk. So worldly, in fact, that they need no introduction to your neighborhood–they’ve been vacationing here long before you put down your roots! Share in their recreational wisdom. Players may notice new things in their Neighborhood based on the Endeavors that have been completed, both old and new. DYE UPDATES Dye crafting has been streamlined, considerably freeing up bag space taken up by dyes. New dye colors have been added, including those that replicate the darker appearances from before 12.0.5. More information can be found in the I Bet You’re Dyeing to Hear About This thread. HOUSES Houses can now reach level 12, unlocking increased limits, large exteriors, and more. Players can now move the entry room anywhere in the house, including other floors! Finally, basement dreams can be realized! UI Two new categories have been added for decor: Vines and Hanging Plants Pet Beds Removed an extra pop-up when deleting a room with no Decor in it.
Neighborhoods and player houses will become available in next week’s build.
BLUEPRINTS Blueprints let players save their housing creations to swap between or share them with other players! Blueprint codes can be shared cross-region (excluding China) with other players for them to import as well. Blueprints operate on the entire house (both inside and out), the interior only, the exterior only, or a single room. When importing, a list of all required rooms and decor will be shown, including the budget needed, what’s missing, and so on so players know what’s about to happen or what they need. Importing will also try to do the “right” thing for dyed items (using correctly dyed items, potentially dyeing items, but NOT replacing already dyed items, etc). Players can have up to 50 “save slots” for their different layouts, as well as 10 additional ones for “auto-saves”. Auto-saves are automatically created when importing a Blueprint so players can easily revert. Players now have an additional house permission called “Export” that defaults to no one. Other players visiting a house where they pass this permission can choose to import into their own save slots. Blueprint codes can be linked in chat and inspected there as well. Blueprints can be reported. A Reset button has also been added that will reset the whole house or just the interior or exterior if someone wants to start over from scratch.
Blueprints let players save their housing creations to swap between or share them with other players!
Blueprint codes can be shared cross-region (excluding China) with other players for them to import as well.
Blueprints operate on the entire house (both inside and out), the interior only, the exterior only, or a single room.
[Shape Your Destiny, and Your Mount, with the Stoneforged Sentinel] Forge a mount that’s uniquely yours. The Stoneforged Sentinel is ready to take shape with over 300,000 possible customization combinations, letting every champion tailor a distinct flying companion reflecting their own style. View …
Since the 12.0.5 content update, we’ve been building on your feedback with targeted improvements aimed at enhancing the play experience. Recent hotfixes along with Midnight: Revelations changes have already addressed some issues with rewards, looting, quest experience, and durability loss. More updates are planned in the Curse of Ula’tek content update, including account-wide user interface settings, Auction House improvements, a one-time Profession Knowledge reset, and fixes for common combat and travel issues.
Greetings!
Midnight Season 2 dungeon testing begins on Thursday, June 25th. Please note that this schedule may be adjusted.
June 25 - July 1: Altar of Fangs
July 2 - July 8: Midnight Dungeons The Blinding Vale Den of Nalorakk Murder Row Voidscar Arena
With scheduled weekly maintenance in each region, we’ll make tuning adjustments that are primarily targeted at specs that are unperforming in group content.
In PvP, we’re continuing to improve underperforming specs, address over-performing specs, and adjust burst damage where specs have too much or too little.
Balance All damage increased by 4%.
All damage increased by 4%.
[July’s Trading Post Ignites a True-Blue Celebration] July’s Trading Post is taking on a brilliant blue streak, with fresh finds ready to add a bold splash of color to your collection. Complete activities to earn Trader’s Tender, fill your Traveler’s Log, and rocket away with the Bilgewater X-TREME …
We will be opening up The Tidebound Grotto for testing on World difficulty at 8pm Pacific Time for one hour. This is an instance with a single raid boss.
You can enter the instance by swimming down to the instance’s entrance near the Wreck of Gral’s Belly on The Coiled Isle, the new zone in the Curse of Ula’tek. Once outside the instance, approach the instance portal and select “World” difficulty from the UI.
Hello,
Please share any feedback you have about your experience in The Venomous Abyss (Heroic) in this thread.
Noting the nature of your group (pre-made vs. guild), the size of your raid, and the class/spec you played can also provide great context for your feedback.
Thank you for spending your time to test on the PTR - we really appreciate it!
Void-Touched Heroic Caches from Maren Silversong in Silvermoon City are now Warbound.
Rare enemies now drop twice as many crests as before.
Warp Riders and Blasktar Legion enemies can now drop Heroic Crests in the Heroic World Tier.
Dark Particles now drop in Val and Naigtal and stack to 1000.
Rare enemies can now drop Heroic items that are Warbound-until-equipped.
On Friday, June 26 at 3:00pm PDT (6:00pm EDT, 00:00 CEST), come join members of the World of Warcraft development team on the Nobundo PTR realm as we playtest the new Vaults of Atal’Utek feature being added in the Curse of Ula’tek update.
The Vaults of Atal’Utek provide a challenging play space that requires players to work together to defeat the forces of Ula’tek. Aid ancient Amani spirits in fighting back evil undead and Children of Ula’tek monsters, gathering the Corrosive Coins required to power up the Altar of Corrosion and gain permanent benefits to help you survive the Coiled Isle.
The playtest starts at 3:00pm PDT (6:00pm EDT, 00:00 CEST), but activities will be available nonstop within the Vaults of Atal’Utek so feel free to show up at any point!
Open the Battle.net App and select the WoW playscreen.
Open the Battle.net App and select the WoW playscreen.
June 25, 2026
Grendag Brightbeard can now be found in Thunder Bluff and in the entrance to the Undercity. Developers’ notes: This is intended as a workaround to issue on some servers causing players in Orgrimmar to not be able to disable or re-enable XP gains. We hope to return Grendag to working order in Orgrimmar soon.
Developers’ notes: This is intended as a workaround to issue on some servers causing players in Orgrimmar to not be able to disable or re-enable XP gains. We hope to return Grendag to working order in Orgrimmar soon.
June 10, 2026
The Burning Crusade Classic 2.5.6 Public Test Realm (PTR) is now open for testing. Version 2.5.6 includes only updates to service systems, and has no impact on gameplay systems. If you create or maintain addons, we encourage you to hop onto this PTR and verify that your addons are functioning as e…
We’ve been paying close attention to the discussion around the Midnight Season 2 dungeon pool. Some of that discussion has focused on returning dungeons with pain points from past seasons, and some has focused on the unique mechanics in the Midnight dungeons. That feedback is useful, and it lines up with the work we do internally when building a season. We want to take this opportunity to share more about how we choose dungeons, how we update them for Mythic+, and what we’ve already done for Midnight Season 2.
When we begin choosing dungeons for a Mythic+ season, the first thing we look at is which dungeons might fit the theme of the upcoming update. Sometimes that means reconnecting players with a story, character, or place that is relevant to the game’s current story. With L’ura threatening the Sunwell in March on Quel’danas, it was a great time to bring that character back and show the start of her relationship with Alleria in Seat of the Triumvirate. Other times, it is more about shared themes, like the connection between trolls, snakes, and the Curse of Ul’atek. Not every dungeon needs to point at the same story or tone, though. A dungeon like Ruby Life Pools can help the pool feel more varied by giving players a change of pace from the patch’s main themes, as can a dungeon like Skyreach from Midnight Season 1.
From there, we think about the shape of the full pool. Each dungeon should bring something distinct, whether that is its theme, layout, pacing, visual style, or mechanical identity. We want the season to feel varied from key to key, with a strong mix of different places, different problems to solve, and different reasons to be excited about each dungeon in the pool.
Selecting a dungeon for a new season is a big commitment. We need to believe that the dungeon can contribute to the goals of the season, but we also must commit to addressing aspects of the dungeon that didn’t play out well last time it was featured in a Mythic+ season.
June 22, 2026
Fixed an issue that was causing Midsummer Festival Bonfires to deal more damage to players than expected.
June 12, 2026
[Tend Azeroth’s Fires—the Midsummer Fire Festival Burns Until July 5] Take part in firelit revelry and celebration dedicated to the hottest season of the year. The Midsummer Fire Festival sparks a variety of activities and ignites rewards to light up Azeroth’s summer. View Full Article
[WoW Weekly: Revelations Comes to Midnight, Twitch Drops, and More!] Each week brings you adventures, discovery, and fresh rewards—learn more about what awaits you in Azeroth. View Full Article
This is the story of how we got to the Dye Update in Curse of Ula’tek, streamlining dye crafting, reducing bag space requirements, fixing unintended color changes, and adding a bunch of new colors to use with all dyeable decor.
“These colors don’t match,” many players said after 12.0.5’s release. “This Obsidium Black isn’t as black. This Mesquite Brown isn’t as brown.”
We agreed, so we got to work.
Here’s how we got from those comments to the Dye Update that’s coming in Curse of Ula’tek.
When we were first building Housing, we knew we wanted crafting to be a significant part of decor collection. Crafting is a part of WoW and has been since the very beginning, and one of the core philosophies in Housing’s rewards design was “as if it had always been there”, which is how we got to putting all those retroactive rewards on old quests and achievements and added decor rewards to all those old gameplay bits. Dyes seemed a natural fit here as well, so all 62 colors became recipes that both alchemists and scribes could make.
We are currently able to repeat Sporefall. My guild plans to do this with a small group and then a large group, back to back.
Blizzard has not made a statement if this is intended or not, and there are articles coming out now saying this is an exploit that has resulted in account suspensions.
I see no topics here about account bannings or the like.
Blizzard should be required to make a clear post/statement about this current functionality and if it is indeed an exploit, and which part of the function is the exploit. -Is it solely the multiple Bonus Rolls similar to Heroic? -Is it the ability to kill the boss multiple times? -Is it both?
Has anyone been banned/suspended for doing this? Has Blizzard made a statement that I cannot find?
Join community manager Bethany “Linxy” Hudson as she sits down with lead quest designer Rachel Vought and senior software engineer Taylor Garcia in the latest WoWCast. They’ll take you through some of what’s to come in the next Midnight content update—Curse of Ula’tek.
Join community manager Bethany “Linxy” Hudson as she sits down with lead quest designer Rachel Vought and senior software engineer Taylor Garcia in the latest WoWCast. They’ll take you through some of what’s to come in the next Midnight content update—Curse of Ula’tek.
Please continue the conversation in the other post location. This post was created in error by the system. Watch and Learn About The Curse of Ula’tek in the Latest WoWCast
[Link Your Battle.net Account to Discord in the Curse of Ula’tek Content Update] With the release of the Curse of Ula’tek content update, players will be able to link their Battle.net and Discord accounts to chat and collaborate with their guild no matter where they are. View Full Article
We’ve identified an issue with the Cooldown Manager where certain buffs and debuffs aren’t tracking properly for friendly and enemy players. We’re working on fixing the issues and will update this thread after the fix is live in-game.
Thanks for the reports! There is a fix on the way for the Grand Magister tagging issue.
With scheduled realm maintenance tomorrow, we’ll make the following changes.
March on Quel’Danas Midnight Falls Glimmering damage reduced by 20% on Mythic difficulty. Reduced the spread of Midnight Crystals and Dusk Crystals. Starsplinter can no longer target a player twice at the same time. Criticality cast time increased to 4 seconds (was 3 seconds). Dawn Crystals now begin pulsing Radiance after 6 seconds on Heroic and Mythic difficulties (was 5 seconds). Dark Constellation cast time increased to 3 seconds on Mythic difficulty (was 2.5 seconds). Dark Constellations now spawn further from Light Siphons. Radiance damage reduced by 50% on Heroic difficulty. Tears of L’ura now spawn 1 soak on Heroic difficulty (was 2). Resonance no longer triggers Tears of L’ura.
Midnight Falls Glimmering damage reduced by 20% on Mythic difficulty. Reduced the spread of Midnight Crystals and Dusk Crystals. Starsplinter can no longer target a player twice at the same time. Criticality cast time increased to 4 seconds (was 3 seconds). Dawn Crystals now begin pulsing Radiance after 6 seconds on Heroic and Mythic difficulties (was 5 seconds). Dark Constellation cast time increased to 3 seconds on Mythic difficulty (was 2.5 seconds). Dark Constellations now spawn further from Light Siphons. Radiance damage reduced by 50% on Heroic difficulty. Tears of L’ura now spawn 1 soak on Heroic difficulty (was 2). Resonance no longer triggers Tears of L’ura.
Glimmering damage reduced by 20% on Mythic difficulty.
Reduced the spread of Midnight Crystals and Dusk Crystals.
Take the next step in thwarting the forces of the Void; hunt down their leaders in two new areas and uncover new sources of power. Players also face a new single-boss raid in Sporefall and Turbulent Timeways returns with Dragonflight dungeons with a new slate of rewards.
New updates are highlighted in gold.
Facing the forces of the Void in Void Assaults and Ritual Sites isn’t enough to stop their machinations. To cut the threat off at its source, you’ll need to hunt down the leaders behind these brutal attacks on Azeroth. Track them through a portal in Voidstorm leading to two new locations—Val and Naigtal.
[Revelations Content Update Notes] Read all the changes that are coming in the Revelations content update. View Full Article
[Twitch Drop: Get the Cuddly Cotton Candy Grrgle Housing Decor Item June 16!] Watch any eligible World of Warcraft stream on Twitch.tv from June 16 at 10:00 am PDT until July 14 at 10:00 am PDT to claim the Cuddly Cotton Candy Grrgle Housing decor item. View Full Article
Was pretty close to leveling when I froze my XP last night at lvl 50, did a bunch of incursions without gaining xp.
Logged in this morning, turned in an incursion quest I forgot to the night before and leveled.
None of this is Blizzard’s fault…I should’ve realized the XP bar when I logged in this morning.
But why oh why is the XP freeze not frozen until you manually turn it back on like every other implementation of XP freezing that Blizzard has ever put out?
Edit: went back to the NPC and nowhere does it say you’ll have to do this every daily reset. would be a good disclaimer for others that might overlook it
New Season 3 Celestial Dungeons will become available with weekly resets in each region on Tuesday, June 16.
New Enemy Buffs Glory to the True Horde: Creatures in the Celestial Dungeons will have their Damage and Health increased. Kor’kron Banners: Banners are now planted throughout the dungeons that empower nearby enemies. Periodically, a boss is influenced by Garrosh Hellscream, and will use an ability based on one of his loyal followers from the Siege of Orgrimmar Raid. General Nazgrim, Wavebinder Kardis, and Siegecrafter Blackfuse have answered Garrosh’s call to arms.
Glory to the True Horde: Creatures in the Celestial Dungeons will have their Damage and Health increased.
Kor’kron Banners: Banners are now planted throughout the dungeons that empower nearby enemies.
Periodically, a boss is influenced by Garrosh Hellscream, and will use an ability based on one of his loyal followers from the Siege of Orgrimmar Raid. General Nazgrim, Wavebinder Kardis, and Siegecrafter Blackfuse have answered Garrosh’s call to arms.
Midnight: Revelations 12.0.7 PTR Development Notes
Take a look at what’s in the PTR this week.
Take a look at what’s in the PTR this week.
Naigtal: A fungal, arcane-rich world now occupied by an insidious ethereal faction known as the Hal’hadar.
[WoW Weekly: Midnight, Mists of Pandaria Classic, Turbulent Timeways, and More!] Each week brings you adventures, discovery, and fresh rewards—learn more about what awaits you in Azeroth. View Full Article
Hi there, I am getting the “No realms currently available (WOW51900309)” error when trying to log into MoP Classic after the SoO patch that just went live, last night. Earlier in the day before the maintenance, I logged in just fine. While I was getting this error in MoP Classic, I was able to log into Retail just fine. On version 5.5.4.67969
With a hotfix that went live about ten minutes ago, we’ve reduced Transmog outfix and slot gold costs by 90%. Thank you for your patience and understanding.
We’ve identified an issue that is causing this for some players in this region only. This issue has had the following impacts: Players can’t buy replacement cloaks Players can’t pick up legendary quests or campaign quests The new Brawler’s Guild is inactive It’s looking like we’re going to fix t…
[Travel to Val and Naigtal to Quell Leaders of the Void] Join the Illidari demon hunters and the Army of the Light to venture into two new locations—Val and Naigtal—to cut off the threat of the Void and their leaders at the source. You’ll undertake new World Quests, defeat rare enemies, take part in…
[Soar Through Turbulent Timeways June 30 to August 11] Once more, the Bronze Dragonflight has discovered growing disturbances in the timeways as several rapidly intersect our own. Turbulent Timeways returns with new rewards, including a new mount—Spawn of Vyranoth—and six Dragonflight dungeons in th…
Why was this not even on the PTR? Saving transmog sets in this new system costs over 3x as much in most cases. Just checked and it was 1480g to save 1 set. I’m looking at 10s of thousands of gold to interact with this system on my characters (which all have multiple sets). I get that the system allows you to save them all and change to them at will, but that amount of gold in MoP compared to retail is actually unacceptable
[Mists of Pandaria Classic: Siege of Orgrimmar Raid Unlocks June 4] Garrosh Hellscream’s arrogance has brought ruin to the Vale of Eternal Blossoms. Champions of the Alliance and the Horde must march on his capital and bring the ruthless Warchief’s reign to an end. View Full Article
With today’s maintenance, we’ve implemented a hotfix to the Arena user interface. Following an Arena match, the user interface now displays the pre-match Matchmaking Ratings (MMR) for each team. Our goal here is to provide more information, so that players can better contextualize their changing …
[The AWC and MDI Season 1 Finals are here!] The final competitions of AWC & MDI Season 1 commence. Which teams will advance to compete at BlizzCon 2026? View Full Article
We’ve decided to keep the Siege of Orgrimmar Raid available on the PTR so we can continue diagnosing and fixing bugs. We’re especially focusing on diagnosing issues with the crash on Blackfuse and Malkorok’s abilities. Thank you for your participation and feedback!
[WoW Weekly: Omnium Folio in Midnight, June Trading Post, WoW Ambassadors, and More!] Each week meets you with adventurous discovery and fresh rewards—be sure to check in to learn more about what awaits you in Azeroth. View Full Article
[Take a Midsummer Stroll Over to the June Trading Post] The June Trading Post burns bright with a selection of An’she-inspired items. Complete activities to earn Trader’s Tender and unlock this month’s offerings. Fill your Traveler’s Log to claim the Flame-Painted Sun Roc mount. View Full Article
[Add the Omnium Folio to Your Library of Tools Against the Void] Unlock the reawakened Sunstrider Omnium and wield the Omnium Folio, a runic ledger available in the Midnight: Revelations content update, then take part in weekly activities to imbue runes and unlock its full potential in the fight aga…
With scheduled weekly maintenance in each region, we’ll make tuning adjustments that are primarily targeted at Hero Talents that are unperforming in various types of content.
In PvP combat, we’re continuing to improve underperforming specs, address over- and under-performing specs, and either increase or reduce burst damage for specs that need it or have a bit too much.
DEMON HUNTER Developers’ notes: Aldrachi Reaver performance has been below its alternative Hero Talent options, so we’re buffing some of its effects to reduce the disparity. Havoc Death Sweep damage increased by 10%. Developers’ notes: This resolves an issue from a previous update where Blade Dance damage was increased, but Death Sweep’s damage was not correctly updated to match. The base damage of Death Sweep is intended to be 30% more than that of Blade Dance. Aldrachi Reaver: Reaver’s Glaive damage increased by 15%. Aldrachi Reaver: Warblade’s Hunger damage increased by 55%. Aldrachi Reaver: Wounded Quarry now deals 30% of Physical damage to the target of your Reaver’s Mark (was 25%). Vengeance Aldrachi Reaver: Reaver’s Glaive damage increased by 30%. Aldrachi Reaver: Warblade’s Hunger damage increased by 55%. Aldrachi Reaver: Wounded Quarry now deals 25% of Physical damage to the target of your Reaver’s Mark (was 20%).
Developers’ notes: Aldrachi Reaver performance has been below its alternative Hero Talent options, so we’re buffing some of its effects to reduce the disparity.
Havoc Death Sweep damage increased by 10%. Developers’ notes: This resolves an issue from a previous update where Blade Dance damage was increased, but Death Sweep’s damage was not correctly updated to match. The base damage of Death Sweep is intended to be 30% more than that of Blade Dance. Aldrachi Reaver: Reaver’s Glaive damage increased by 15%. Aldrachi Reaver: Warblade’s Hunger damage increased by 55%. Aldrachi Reaver: Wounded Quarry now deals 30% of Physical damage to the target of your Reaver’s Mark (was 25%).
Welcome to the Public Test Realm (PTR) for Mists of Pandaria Classic: Siege of Orgrimmar, patch 5.5.4.
Patch 5.5.4 will introduce several updates including the Timeless Isle zone, the Proving Grounds scenarios, the conclusion of the Legendary questline, new world bosses, updates to the Celestial Dungeons, and the Siege of Orgrimmar raid.
Please note that some of these features are not available for test yet, and will be added to the PTR over the next few weeks.
New Zone: Timeless Isle
A mysterious island, lost for millennia to the currents of time, has emerged from the mists off the eastern coast of Jade Forest. The Timeless Isle is inhabited by all manner of strange and powerful creatures that will test the mettle of solo explorers, but great rewards await the brave and skillful: epic loot, bind-to-account gear, Mogu Runes of Fate, pets, mounts, toys, and much more. The Isle is filled with secrets and mysteries, many of which dynamically become available to explorers. You may encounter hidden treasure chests, rare and elite creatures, and events across the isle. You can also join the ranks of the Ordon, the faithful of Ordos, and gain the ability to engage in PvP with everyone - even your own faction!
[WoW Weekly: Fungarian Mischief Looms in Midnight, and More Matches in MDI!] Each week greets you with adventurous discovery and fresh rewards—be sure to check in to learn more about what awaits you in Azeroth. View Full Article
Hello, Please share any feedback you have about your experience in Heroic Sporefall in this thread. Noting the nature of your group (pre-made vs. guild), the size of your raid, and the class/spec you played can also provide great context for your feedback. Thank you for spending your time to test…
[Prepare to Face Rotmire in the Sporefall Raid] In the Midnight: Revelations content update, we’re introducing a new single-boss raid located in Harandar. You’ll face the fungal giant Rotmire in Raid Finder, Normal, Heroic, and Mythic difficulties. Players can also undertake Mythic difficulty in fle…
With weekly maintenance today, the caps on upgrade crests have been removed. This and other changes will appear in the Hotfixes Update later today.
With scheduled realm maintenance tomorrow, we’ll make the following changes.
March on Quel’Danas
Midnight Falls Heaven’s Glaives maximum duration reduced to 1 minute (was 2 minutes). Reduced the spread of Midnight Crystals on Mythic difficulty. Starsplinter initial damage reduced by 20% on Mythic difficulty. Criticality damage reduced by 20%.
Heaven’s Glaives maximum duration reduced to 1 minute (was 2 minutes).
Reduced the spread of Midnight Crystals on Mythic difficulty.
The Hall of Fame for March on Quel’Danas is now full! Congratulations to all guilds who reached this place in the history of World of Warcraft. As a reminder, the Hall of Fame will close with weekly resets tomorrow, so if your guild is close to finishing, you have a few more hours to complete the r…
[WoW Weekly: Classic Anniversary, WoW Ambassadors Discord, Mists of Pandaria Classic, and More!] Each week meets you with adventurous discovery and fresh rewards—be sure to check in to learn more about what awaits you in Azeroth. View Full Article
We determined that crafted items that were in the process of being recrafted or in a mailbox at the time of the original hotfix could not be targeted by that fix. A second hotfix that does not have this limitation is currently in the process of being deployed, and impacted items should be upgradabl…
Hello everyone, We will be running a 1-hour test of Sporefall on the public test realm from 1-2pm Pacific Daylight Time (GMT-7) on Thursday, May 21st. During that time players will be able to enter the instance on Heroic difficulty and enjoy the entire raid experience. We hope to see you there.
Hello everyone,
We will be running a 1-hour test of Sporefall on the public test realm from 1-2pm Pacific Daylight Time (GMT-7) on Thursday, May 14th. During that time players will be able to enter the instance on Mythic difficulty and enjoy the entire raid experience.
This will be our first test using the Flexible Raiding feature in Mythic difficulty, so we would benefit greatly from your participation and feedback.
Hello,
Please share any feedback you have about your experience in Mythic Sporefall in this thread.
Noting the nature of your group (pre-made vs. guild), the size of your raid (15-25), and the class/spec you played can also provide great context for your feedback.
Thank you for spending your time to test on the PTR - we really appreciate it!
Mists of Pandaria Classic PvP Season 13 will end at 10:00 p.m. PDT on Monday, May 25. Season 13 Rewards will be distributed with the weekly reset on June 9.
Later in the day tomorrow, May 13, we intend to deploy hotfixes to adjust Ascendant Voidshard drop rates. Our goal with these changes is not to slow down acquisition rates overall, but to better align the value of Voidshards as a reward with the activities players are participating in.
Heroic and Mythic raid kills.
Mythic+ 10 or higher completions, with no cap.
Delve Tier 11 bountiful chests.
Nightmare Prey Champion gear boxes.
[Mists of Pandaria Classic: The Siege of Orgrimmar Update Arrives June 2] Azeroth's heroes have stood against the Thunder King, yet a darker storm now gathers in Garrosh Hellscream. With the Vale of Eternal Blossoms corrupted and Orgrimmar in chaos, the Warchief must be stopped before all are dragge…
Introducing Roofus, an industrious builder and lovable new companion pet ready to accompany you on all your adventures in both Mists of Pandaria Classic and modern World of Warcraft. By purchasing The Roofus Pack, you’ll be supporting Habitat for Humanity, an organization that has helped provide housing and shelter for more than 65 million people across the globe.
Our recent adjustments to Guardian have made the Elune’s Chosen build stronger than intended. We’re going to take steps to bring this back in line with realm restarts during scheduled weekly maintenance this week.
Guardian Thrash direct damage reduced by 25%. Elune’s Favored now heals for 15% of Arcane damage dealt (was 25%).
Thrash direct damage reduced by 25%.
Elune’s Favored now heals for 15% of Arcane damage dealt (was 25%).
We’re deploying some tuning for tanks with scheduled weekly maintenance, as we feel that tanking has fallen behind our intentions for keeping up with the incoming damage in Mythic+. We’re focusing on two goals.
Increase passive mitigation to broadly reduce damage for tank specs that underperform in higher keys.
Increase uptime and effectiveness on some cooldowns. This should help underperforming specs to better cover periods of heavy damage.
We’re hopeful that these changes will help bridge the gap between tank specs, and we will continue to monitor and tune as necessary.
Death Knight Blood Developers’ notes: We are looking at smoothing out the damage intake of Blood outside of their cooldown window by increasing the consistency and uptime of their Apex Talent. To further help these windows of high damage intake we are also increasing their Health and Death Strike healing. Dancing Rune Weapon grants 25% Parry (was 20%). Blood Fortification grants 40% Stamina (was 35%). Improved Death Strike healing increased to 15% (was 5%). Dance of Midnight grants Dancing Rune Weapon for 8 seconds (was 6 seconds). Dance of Midnight chance to proc increased to 12.5% (was 10%).
[Wow Weekly: Last Chance to Adopt Roofus, Tune in for MDI This Weekend, and More!] This week, purchase The Roofus Pack to support Habitat for Humanity before it's too late, the Groups Stage begins this weekend as Mythic Dungeon International sets off on the road to BlizzCon, and save up to 50% on Bu…
Well this is a fun bug, and it’s so weird I don’t know if I can explain it right. I haven’t seen this one posted anywhere. I somehow manage to find the weirdest stupid bugs!
I decided to redo my library, which is made in an empty stairwell, and figured I’d attach a second empty stairwell (with a closet inbetween to avoid the known bug) on the 2nd floor of the existing library. That way if nothing I did was better than what I had, I could just keep the existing, and having it so close to the existing library made it easy to move elements I wanted to keep.
Since you know, we don’t have a save option yet.
So I got to the point where I knew I’d keep the new library, and set to moving all the attached rooms so I could delete the exiting library and put the new into place.
It all went exactly as I planned, I got almost everything put back into place, until I went to put one of the closets on the second floor (which is part of a window scene).
There is no second floor, it’s a blank void, and it shows there’s a third floor, but there’s nothing there.
The Siege of Orgrimmar will be available for raid testing on the MoP Classic PTR this weekend. May 8 at 10:00 a.m. PDT - May 11 at 8:00 a.m. Thank you for testing with us!
[Save up to 50% on Burning Crusade Classic Anniversary Packs and Services] Save on Outland Epic and Heroic Packs, Level 58 Character Boosts, and Classic Name Changes through May 18, 2026. View Full Article
[The Mythic Dungeon International Returns!] The Mythic Dungeon International celebrates its homecoming in the first season of Midnight, starting on May 8! View Full Article
With scheduled weekly maintenance in each region, we’ll make the following adjustments.
The Voidspire Crown of the Cosmos Alleria health reduced by 5% in Mythic difficulty. Alleria’s berserk timer increased by 15 seconds in Mythic difficulty. Demiar, Morium, and Vorelus health in Stage One reduced by 10% in Mythic difficulty. Alleria’s energy generation rate in Stage Two reduced by 10% in Mythic difficulty. Rift Simulacrum health reduced by 10% in Mythic difficulty. Demiar, Morium, and Vorelus energy generation rate in Stage Three reduced by 13% in Mythic difficulty. Rift Simulacrum energy generation rate in Stage Two and Three reduced by 13% in Mythic difficulty. Spawn time between Rift Simulacrum and Cosmic Portal increased slightly in Mythic difficulty. Voidstalker Sting targets 10% fewer players in Stage Three. Silverstrike Ricochet width increased to 5 yards (was 4 yards) in Mythic difficulty to match other difficulties.
Crown of the Cosmos Alleria health reduced by 5% in Mythic difficulty. Alleria’s berserk timer increased by 15 seconds in Mythic difficulty. Demiar, Morium, and Vorelus health in Stage One reduced by 10% in Mythic difficulty. Alleria’s energy generation rate in Stage Two reduced by 10% in Mythic difficulty. Rift Simulacrum health reduced by 10% in Mythic difficulty. Demiar, Morium, and Vorelus energy generation rate in Stage Three reduced by 13% in Mythic difficulty. Rift Simulacrum energy generation rate in Stage Two and Three reduced by 13% in Mythic difficulty. Spawn time between Rift Simulacrum and Cosmic Portal increased slightly in Mythic difficulty. Voidstalker Sting targets 10% fewer players in Stage Three. Silverstrike Ricochet width increased to 5 yards (was 4 yards) in Mythic difficulty to match other difficulties.
Alleria health reduced by 5% in Mythic difficulty.
Alleria’s berserk timer increased by 15 seconds in Mythic difficulty.
As we’ve accumulated a few days of data and player feedback following the 12.0.5 update, we’re planning to make adjustments that address outliers in both group play and in PvP. The following changes will go live with scheduled weekly maintenance in each region (on May 5 in this region).
Death Knight Frost All damage increased by 5%. Does not affect PvP combat. Unholy Developers’ notes: Unholy Death Knight is performing better than intended after recent bugfixes and the 12.0.5 changes. Magus of the Dead Shadow Bolt damage reduced by 15%. Does not affect PvP combat. Graveyard damage reduced by 15%. Does not affect PvP combat. Rider of the Apocalypse: Whitemane’s Epidemic damage reduced by 25%. This does not affect PvP combat. Rider of the Apocalypse: Trolbane’s Icy Fury damage reduced by 25%. Ddoes not affect PvP combat. San’layn: Thrill of Blood now increases the damage of Dread Plague and Virulent Plague by 10% (was 5%).
Frost All damage increased by 5%. Does not affect PvP combat.
All damage increased by 5%. Does not affect PvP combat.
Unholy Developers’ notes: Unholy Death Knight is performing better than intended after recent bugfixes and the 12.0.5 changes. Magus of the Dead Shadow Bolt damage reduced by 15%. Does not affect PvP combat. Graveyard damage reduced by 15%. Does not affect PvP combat. Rider of the Apocalypse: Whitemane’s Epidemic damage reduced by 25%. This does not affect PvP combat. Rider of the Apocalypse: Trolbane’s Icy Fury damage reduced by 25%. Ddoes not affect PvP combat. San’layn: Thrill of Blood now increases the damage of Dread Plague and Virulent Plague by 10% (was 5%).
[WoW Weekly: Classic Anniversary Edition, May's Trading Post, Children's Week, and More!] Each week meets you with adventurous discovery and fresh rewards—be sure to check in to learn more about what awaits you in Azeroth. View Full Article
In Housing, the floors are now reverting to the Folk Hardwood or Rugged Hardwood appearance, regardless of the setting, whenever the player logs out and back in, or leaves and comes back to the House.
This is similar to the “dark and light revert to medium” bug that afflicted Housing for months. (That one MIGHT be fixed as of today.)
[Azeroth Blossoms Anew: Choose Your Blooming Arboon Mount] Climb atop a Blooming Arboon Mount adorned in vibrant fuchsia or warm amber hues to carry you and the strength of the forest wherever they roam. View Full Article
[Take a First Look at the Midnight: Revelations Content Update] In the next content update, take the next step in thwarting the forces of the Void—hunting down their leaders and uncovering new sources of power. Players will also face a new single-boss raid in Sporefall and Turbulent Timeways returns…
[Get Decked Out with Gilnean Flair at May’s Trading Post] The Gray Skies of Gilneas won’t put a damper on your style when you visit the May Trading Post. Take part in a variety of activities to earn this month’s reward— get the Ensemble: Pyrewood Rebel Streetwear transmog set. View Full Article
[Get Decked Out with Gilnean Flair at May’s Trading Post] The Gray Skies of Gilneas won’t put a damper on your style when you visit the May Trading Post. Take part in a variety of activities to earn this month’s reward— get the Ensemble: Pyrewood Rebel Streetwear transmog set. View Full Article
[BCC Anniversary Edition: Overlords of Outland Arrives May 14] Lady Vashj and Kael'thas Sunstrider, the cunning overlords of Outland, have long served Illidan Stormrage, the Betrayer. Retake Outland on May 14, when Overlords of Outland launches globally on all realms at 3:00 PM PDT / 23:00 BST. Vie…
Algeth’ar Academy Timer increased 31 minutes (was 30 minutes).
Timer increased 31 minutes (was 30 minutes).
Maisara Caverns Muro’jin and Nekraxx Coordinated Assault damage reduced by 30%, and now ignores armor.
Muro’jin and Nekraxx Coordinated Assault damage reduced by 30%, and now ignores armor.
Later this week, the Burning Crusade Classic Anniversary Public Test Realm (PTR) will open for testing the Overlords of Outland update.
This update will include all of the content and features players expect from the second phase of Burning Crusade, as well as some additional adjustments we’re making.
Tier 5 Raids
Later this week, we will test The Eye and Serpentshrine Cavern.
Friday, May 1 - Sunday, May 3
[Adventure with Orphans of Azeroth During Children's Week] Champion the orphaned when you give back to the children of Azeroth during Children's Week—take an orphan under your wing and show them what the hero's life is like! View Full Article
Hello!
We want to follow up on our previous post about issues we encountered with the new Voidforge bonus roll system. The Voidforge system is a brand new system using new tech that enables players to earn their desired myth track gear utilizing a bonus roll currency called Nebulous Voidcores to improve the player experience of gearing during Season 1 of Midnight.
What Happened?
We tested the system on our internal environment to make sure it was working as intended and fix issues, but there was a subtle bug we missed that we can now see was a result of a limitation in our internal test environment.
This new bonus roll system is intended to work like this: every time you use your Nebulous Voidcore on an additional piece of endgame loot, whether in Mythic+ Dungeons, Raids, Bountiful Delves, or Prey, it saves a record of the piece of loot and checks it off a list tied to your character, so that you shouldn’t receive the same piece of loot again. After we launched 12.0.5 (and before we fixed the bug), when players queued with other players into M+ dungeons, Bountiful Delves or Raids, it was possible for the roll data to sometimes save to the wrong database, leading to duplicate rolls.
How Could That Happen?
We’ve re-enabled Void Incursions (the major attack portion of Void Assaults) following the deployment of our fix for the issue, and we’re seeing good results.
Thank you for your patience, and good luck defending Zul’Aman!
We’ve discovered a new issue with Void Assault Incursions (the major attack), and while we investigate and design a fix for it, we’re disabling Incursions.
The Void Incursions should wind down and cease over the next hour or so, and we’ll re-enable them as soon as we’ve got a fix for the underlying issue.
Thank you!
We’ve received reports of some game instability occurring on the PTR, most notably when changing zones or during the Siegecrafter Blackfuse fight in the Siege of Orgrimmar raid. We are currently investigating the issue.
We’ll have another Siege of Orgrimmar raid playtest soon, for additional testing.
Thank you for helping us test the raid.
We have recently sent out a large hotfix to address the issues for Unholy that came with the 12.0.5 update. Part of this change was updating Festering Scythe to be a buff on the player that increases their disease tick rate instead of a debuff on the target. The underlying issue here was proving to be problematic for a number of reasons and we felt like this would be the safest approach for now.
We will continue to monitor any potential issues and we appreciate the patience and understanding.
Updated 12:15 p.m. PDT April 24
About an hour ago, we enabled the Midnight Keystone Myth Achievement, and it has been going out to players who qualified.
–
In the 12.0.5 patch, we’re introducing the new achievement Midnight Keystone Myth - Season One. This new achievement rewards a saddle that can be exchanged for a mount of your choice once you’ve attained a Mythic+ Rating of at least 3400 during Midnight Season 1.
At this time, we’re working to fix a bug with the new achievement and we’ve disabled it in this region (The Americas and Oceania).
We’re working to enable the achievement as soon as possible, and when the fix is deployed, all players who qualify will receive the achievement. Thank you for your patience!
[WoW Weekly: Midnight 12.0.5 Content Update, Twitch Drops, and Joyous Journeys!] Flex your muscle and push back against the Void in the Midnight 12.0.5 content update, Joyous Journeys are alive and well in Mists of Pandaria Classic, and get your Cuddly Pearl Grrgle Housing decor item when you catch …
The 12.0.5 patch launch was not up to our standards, and we know this disrupted your time and caused justified frustration.
Please join the conversation in this forum thread- A Message Regarding the 12.0.5 Launch
[A Message Regarding the 12.0.5 Launch] The 12.0.5 patch launch was not up to our standards, and we know this disrupted your time and caused justified frustration. View Full Article
With hotfixes that began rolling out a couple of hours ago and are now applicable in all instances, we’ve preliminarily addressed a bug in 12.0.5 where rolling on loot did not remove the received item from the pool for subsequent Bonus Rolls, which made it possible for players to receive the same item from a Bonus Roll.
It is now safe to roll on loot. Newly rolled items will now correctly remove the item from the bonus pool.
We’ll have more information to share tomorrow about this issue and the next steps we’re taking to remediate the situation for affected players.
Thank you very much for your feedback and understanding.
12.0.5 Content Update Notes
Engage in new activities, experience more of the story in Midnight, and earn more loot as the efforts to push back the forces of the Void and their agents continue. You’ll undertake new Void Assaults, disrupt powerful Ritual Sites, get a boost with Voidforge, group up for Decor Duels, and more.
New updates are highlighted in gold.
The forces of the Void are vying for position and control amongst themselves in a bid for more power. As they seek every opportunity they can, attacks begin in the Eversong Woods and Zul’Aman zones. [LEARN MORE]
During our routine testing with realms offline to deploy the new patch, we discovered a critical bug in Housing that would cause unacceptable errors for some players.
Fixing this bug is a top priority for us, and while we work on it, we’ve decided to open realms on patch 12.0.5 with Housing and Neighborhoods disabled in this region (The Americas and Oceania).
Once we have a fix developed and tested, we will perform an additional brief maintenance in this region to bring Housing back online for everyone.
Thank you very much for your patience and understanding.
The current Burning Crusade Classic Anniversary PvP season is coming to an end.
In this region, Season 1 will end at 10:00 p.m. PDT on Monday, May 4. (1:00 a.m. EDT Tuesday, May 5)
Burning Crusade PvP Season 2 will start with the weekly reset on Tuesday, May 19. At that time, Season 1 rewards will be distributed.
Have a good fight to the finish!
The Hall of Fame for The Voidspire is now full, and we will close it for further entries with the next weekly reset (tomorrow) in each region. Congratulations to all who made it, and good luck to all of those who are pushing to complete The Voidspire in the next few hours!
I had a massive seizure last night due to the teleporters inside the voidspire raid. When you use them it causes a sudden shift from the darkness of the void around you to a VERY BRIGHT flash spiral screen. I am not typically photosensitive with my epilepsy, so this came as a huge surprise. I DO have photosensitivity mode on. It makes no difference. There is no reason that this TELEPORTER needs to have this effect. This could literally be a matter of someone DYING because of lack of accessibility features or a VERY specific warning. Along with me, I am told that there were several other light sensitive folks in the raid that needed a moment after that flash screen as well.
THIS NEEDS TO BE CHANGED IMMEDIATELY FOR THE SAFETY OF EPILEPTIC AND LIGHT SENSITIVE PLAYERS, OR A SPECIFIC WARNING NEEDS TO BE ADDED FOR THIS RAID.
April 17, 2026
Reaching Midnight Season 1 Delver’s Journey Rank 10 will now properly reward the Void Breacher title.
Maisara Caverns Rak’tul Spectral Residue duration increased to 40 seconds. Additional applications of Spectral Residue no longer refresh the duration.
[WoW Weekly: Midnight 12.0.5, Classic Anniversary Edition, Joyous Journeys, and More!] Get ready to flex your muscle in Midnight as the efforts to push back against the Void continue on April 21 with the 12.0.5 content update, the Overlords of Outland content update is on the horizon for Burbning Cr…
[WoW Weekly: Midnight 12.0.5, Classic Anniversary Edition, Joyous Journeys, and More!] Get ready to flex your muscle in Midnight as the efforts to push back against the Void continue on April 21 with the 12.0.5 content update, the Overlords of Outland content update is on the horizon for Burbning Cr…
[Twitch Drop: Get the Cuddly Pearl Grrgle Housing Decor Item April 23!] Watch any eligible World of Warcraft stream on Twitch.tv from April 23 at 3:00 pm PDT until May 21 at 3:00 pm PDT to claim the Cuddly Pearl Grrgle Housing decor item. View Full Article
[12.0.5 Content Update Notes] The 12.0.5 content update arrives to World of Warcraft on April 21. View Full Article
[Power Up With the Voidforge] Aid domanaar Decimus to build a Voidforge to empower your gear and take your adventures further with the use of Ascendant Voidcores and Nebulous Voidcores. View Full Article
[Hunt or be Hunted in Decor Duels] Lift your spirits and take a break from all the serious threats the Void and their agents present with a little team vs team hide-and-seek in the 12.0.5 content update. Don the guise of a random Decor Item or seek them out in this fast-paced duel for fun—and some n…
Update April 15, 7:15 p.m. PDT
Yesterday, we implemented the hotfixes described above to support core gameplay in instances in Burning Crusade Classic Anniversary. Unfortunately, these changes were impaired by bugs that did not appear in our pre-release testing. The result was unintended behavior of drops for both solo and group players. For example: one bug resulted in some players becoming completely disallowed from rolling on loot.
With an update we sent to the live game a few minutes ago, we have reverted the original changes while we investigate these bugs.
Thank you for your feedback.
We’ve observed a significant number of Burning Crusade players entering dungeons and then participating in no meaningful gameplay, often while only one party member plays through the instance. When this is prominent, it can lead to detrimental economic effects, among other concerns, so we’re implementing a series of hotfixes to address it.
12.0.5 PTR Development Notes
The forces of the Void are vying for position and control amongst themselves in a bid for more power. As they seek every opportunity they can, attacks begin in the Eversong Woods and Zul’Aman zones.
Void Strikes take part in Eversong Woods or Zul’Aman on a weekly rotation. Once completed, a new one will begin in another part of the zone and continue to rotate through the zones.
[WoW BCC Anniversary Edition: Overlords of Outland Arrives May 14] The battle for Outland heats up on May 14 as WoW Burning Crusade Classic Anniversary Edition: Overlords of Outland launches globally on all realms at 3:00 PM PDT / 23:00 BST—take the fight to Illidan Stormrage’s lieutenants, brave tw…
[Mists of Pandaria Classic: Expect Joyous Journeys Beginning April 21] The mystical lands of Pandaria are swirling with danger. Stalwart champions in World of Warcraft: Mists of Pandaria Classic, take advantage of the Joyous Journeys experience buff to enhance your odyssey through Azeroth, increasin…
[Mobilize Your Allies and Thwart Incoming Void Assaults] In the 12.0.5 content update, players can push back against the Void as they begin powerful Void Strikes and Void Incursions in Eversong Woods and Zul’Aman— for Azeroth, for fun, and for new rewards. View Full Article
Greetings!
With the release of patch 12.0.5, we’re introducing two new achievements for players pushing the upper limits of Mythic+: Keystone Myth and Umbral Champion: Midnight Season One.
If you’ve already completed the existing milestones and are looking for additional goals to pursue, Keystone Myth and Umbral Champion are intended to offer that next step.
Upon reaching 3400 Mythic+ rating, players will earn a Timelost Saddle (earned once per warband per season). This item can be brought to Lindormi in Silvermoon or the Timeways, where it can be exchanged for a mount of your choice from a curated selection. This includes Keystone Master and Keystone Legend mounts from previous seasons, as well as all new mounts being added to the pool.
We want to give dedicated Mythic+ players something that continues to feel rewarding over time, while also creating a path to revisit some older rewards you may have missed along the way.
[Face New Challenges and Disrupt Ritual Sites in 12.0.5] Whether you’re going it solo, or gathering allies to join you, a new challenge awaits at the Ritual Sites in Eversong Woods and Zul’Aman. You’ll put a stop to rituals of power-hungry naga and Twilight’s Blade cultists in small one-to-five-play…
[Face New Challenges and Disrupt Ritual Sites in 12.0.5] Whether you’re going it solo, or gathering allies to join you, a new challenge awaits at the Ritual Sites in Eversong Woods and Zul’Aman. You’ll put a stop to rituals of power-hungry naga and Twilight’s Blade cultists in small one-to-five-play…
Frenzied Berserker’s health reduced by 13%.
Keen Headhunter’s health reduced by 10%.
[Check out the World of Warcraft: Midnight Art Blast] Join us in celebrating the artists whose efforts have helped to build the visually stunning World of Warcraft®: Midnight™ in the Blizzard Entertainment World of Warcraft: Midnight Art Blast. View Full Article
With scheduled weekly maintenance in each region, we’ll update the Midnight Falls encounter in March on Quel’danas.
March on Quel’danas L’ura’s health reduced by 5% on Mythic difficulty. Termination Matrix Terminate applications reduced to 4 (was 5). Terminate cast time increased to 2 seconds (was 1.5 seconds). Heaven’s Glaives Blades per cast reduced to 5 on Heroic and Mythic difficulties (was 6). Max duration reduced to 2 minutes on Heroic and Mythic difficulties (was 3 minutes). Grim Symphony Melody can no longer repeat the same Dark Rune twice. Second cast now spins clockwise (was counter-clockwise). Eclipsed heal absorb reduced by 10% on Mythic difficulty. Overkill Current damage reduced by 20% on Heroic difficulty. The final cast of Criticality now triggers 2 Tears of L’ura per Dawn Crystal (was 3). Dark Constellation precast time increased to 2.5 seconds on Mythic difficulty (was 2 seconds).
L’ura’s health reduced by 5% on Mythic difficulty.
Termination Matrix Terminate applications reduced to 4 (was 5). Terminate cast time increased to 2 seconds (was 1.5 seconds).
Terminate applications reduced to 4 (was 5).
[WoW Weekly: 12.0.5 Content Update, Midnight Raids and Story Mode, and More!] Get ready to flex your muscle in Midnight as the efforts to push back against the Void continue on April 21 with the 12.0.5 content update, Season 1 continues with unlocks for Raid Finder and Story Mode, join us as we jour…
[WoW Weekly: 12.0.5 Content Update, Midnight Raids and Story Mode, and More!] Get ready to flex your muscle in Midnight as the efforts to push back against the Void continue on April 21 with the 12.0.5 content update, Season 1 continues with unlocks for Raid Finder and Story Mode, join us as we jour…
About an hour ago, we deployed the following additional adjustments to the Belo’ren encounter via hotfix. Raids March on Quel’danas Belo’ren, Child of Al’ar Belo’ren’s Stage Two health has been reduced by 10% on Mythic difficulty. Ashen Benediction has been reduced to 5% per stack on all difficu…
[The 12.0.5 Content Update Goes Live April 21] Engage in new activities, experience more of the story in Midnight, and earn more loot as the efforts to push back the forces of the Void and their agents continue. You’ll undertake new Void Assaults, disrupt powerful Ritual Sites, get a boost with Void…
[The Arena World Championship is now underway!] The Arena World Championship makes its resurgence for the first season of Midnight, starting on April 8! View Full Article
With scheduled weekly maintenance tomorrow, we’ll make the following adjustments to several raid encounters. Dungeons and Raids March on Quel’danas Belo’ren, Child of Al’ar Belo’ren’s stage one health reduced by 10% on Mythic difficulty. Infused Quills now targets fewer players over the course o…
The team is aware of this issue and are investigating a fix for those who are missing Luminous Dust. Thanks for the reports!
[Spring into Action for Noblegarden April 6–13!] Noblegarden springs to life, so sport your bunny ears and hop to it by hunting for eggs, eating delectable chocolate, and collecting toys, pets, etc. View Full Article
For our PvE tuning this week, we are taking another pass focused on increasing underperforming specs in both raid and Mythic+ dungeons. In addition, we are making a few adjustments for most tank specs to increase their survivability and to help bridge the gap between tank performance. For PvP, we a…
[WoW Weekly: Midnight Raid Unlocks, Mists of Pandaria Classic, April's Trading Post, and More!] Midnight Season 1 raid unlocks continue—dive into the Voidspire Raid Finder Wing 3 and March on Quel'Danas Normal, Heroic, and Mythic Difficulties for fresh rewards, the time to fight back against the agg…
[Announcing the World of Warcraft Student Art Contest 2025 Winners!] The 2025 Student Art Contest has come to an end, and after intense scrutiny and some impassioned deliberation, we’ve identified this year’s winners. View Full Article
Stopping by to update everyone that Voidbound Emissary should be spawning now. Good luck with your keys!
We’ve recently sent out the Restored Coffer Keys to those who were affected. If you don’t see them, logging out and back in should make them appear.
Greetings champions! We’ve been closely monitoring both player feedback and in-game data around Honor gains in battlegrounds, and we agree that the current pace of Honor earned isn’t quite where we want it to be. To address this, we’ve significantly increased Honor earned from all battlegrounds vi…
Arriving over the glittering elven kingdom of Quel'thalas, the looming Voidstorm threatens to extinguish all light and cover the world in darkness. Players will level up to 90 and explore four new and reimagined zones to uncover the heart of Xal'atath's machinations while seeking out new allies among the light and shadows alike.
New updates are highlighted in gold.
Experience the next chapter in the Worldsoul Saga as things become more dire for the world of Azeroth. Xal’atath, the Harbinger, poses our greatest threat as she unleashes chaos in her wake with the ensuing invasion striking into the heart of the blood elf homelands in Eversong Woods.
With the release of the second pre‑expansion update, we’re rolling out additional class updates and a host of quality‑of‑life improvements—including user interface (UI) enhancements to Damage Meters, Boss Alerts, and more—as we make our final preparations for the launch of Midnight.
DEATH KNIGHT Hero Talents Deathbringer Frost Exterminate first scythe damage increased by 30%. Reaper's Mark damage increased by 25%. Deathly Blows now increases the damage of Frost Strike and Frostbane by 15% (was 5%), and also has an additional effect – Reaper's Mark grants 3 stacks of Bonegrinder if it is known. Swift and Painful now makes Wave of Souls 100% more effective on the primary target, and now grants 8% increased Strength when no enemies are struck by Soul Rupture (was 5%). Rider of the Apocalypse Developers' notes: We're making an adjustment aimed at bringing Rider of the Apocalypse and Deathbringer closer in power. All Horsemen damage reduced by 65%. Hungering Thirst now increases the damage of diseases, Frost Strike, Frostbane, and Death Coil by 5%, and now also affects Necrotic Coil. Frost Trollbane's Obliterate now correctly becomes Frost when consuming a Killing Machine with One-Handed weapons. Feast of Souls now increases the damage of Runic Power abilities by 10% when you have 2 or more active Horsemen (was 20%). Unholy Undeath damage increased by 50%. Whitemane's Epidemic damage increased 150%. Trollbane's Icy Fury damage increased by 100%. San'layn Unholy Vampiric Strike damage reduced by 20%. Frenzied Bloodthirst now increases the damage of Death Coil and Epidemic by 3% per stack of Essence of the Blood Queen. Gift of the San'layn now increases the effectiveness of Essence of the Blood Queen by 80%. Transfusion now increases the damage of a summoned Lesser Ghoul by 10% (was 20%). Inevitable now increases the damage of diseases by up to 30% (was 20%). Infusion of Sorrow now causes Vampiric Strike to extend the duration of plagues by 3 seconds (was 2 seconds). Blood All damage increased by 15%. Death Strike damage increased by 20%. Blood Boil damage increased by 15%. Heart Strike damage increased by 20%. Death and Decay damage increased by 25%. Consumption damage increased by 30%. Bone Shield Armor increased by 20%. Blood Fortification Stamina increased to 35% (was 30%). Frost Obliterate damage increased by 15%. Frost Strike damage reduced by 10%. Frostbane damage reduced by 10%. Breath of Sindragosa and Frostwyrm's Fury cooldowns are no longer reset after an encounter. Unholy Developers' notes: With these changes, we're focusing on the power distribution between abilities and the talents that empower them. Some abilities such as Army of the Dead lacked baseline power and relied heavily on other talents to make them feel impactful. Another example is the Apex Talents. While the first node provided a good amount of power, the rest of the nodes did not add much. With this power redistribution in mind, we are also aiming to resolve some rotational quality of life issues such as the permanent Outbreak override, button bloat during cooldowns, and some talents that are feeling like they should be baseline such as Rapid Variant and Necromancer's Cunning. For Unholy Death Knight, especially San’layn, they have been overperforming in low-target scenarios. We’re reducing some throughput and easing the weight of its cooldown windows. We’re also taking this opportunity to address some imbalance between Raise Abomination and Gargoyle. New Talent: Scythe of Decay – Festering Scythe casts a Death and Decay at the target location. Can only occur every 30 seconds. Reduced to 15 seconds with Death's Echo. Replaces Death and Decay. Superstrain has been redesigned – Dread Plague deals damage to an additional nearby enemy at 75% effectiveness and has a chance to grant you 4 Runic Power. Reanimation has been updated – Putrefy now summons a Magus of the Dead for 15 seconds (was 8 seconds). Pestilence has been updated – Dark Transformation upgrades your next Outbreak to Pestilence. The rest of the effect remains the same. Pestilence now deals 150% of the remaining damage of Plagues instantly (was 100%). Magus of the Dead has been updated – Army of the Dead now again also summons a Magus of the Dead for 15 seconds. Army of the Dead has been updated – Summons a legion of 8 empowered Lesser Ghouls that last for 15 seconds that are now 75% more effective than normal Lesser Ghouls (was 100%). Generates 40 additional Runic Power. Reduced to 4 Lesser Ghouls in PvP combat. Raise Abomination and Gargoyle no longer putrefies 2 Lesser Ghouls. Raise Abomination's Disease Cloud now increases the damage targets take from your minions by 10% (was 20%). Raise Abomination's Disease Cloud now correctly increases the damage of Putrefy. Soul Reaper increases Putrefy damage. Soul Reaper debuff tooltip updated to show disease damage increase. Soul Reaper now consumes all available Putrefy charges to cast Putrefy at its target. Unholy Devotion now lasts for 12 seconds (was 5 seconds). All auto-attack and ability damage dealt reduced by 32%. Scourge Strike damage reduced by 28%. Virulent Plague damage increased by 13%. Epidemic damage increased by 15%. Dread Plague damage reduced by 15%. Rapid Variant is now an inherent effect for Dread Plague and now takes enemy bounding box into account for distance calculations. Putrefy now summons a Lesser Ghoul inherently. The rest of Necromancer's Cunning's effects remain the same. Putrefy damage reduced by 10%. Necromancer's Cunning explosion damage increased by 100%. Clawing Shadows now reduces the damage of each subsequent chain of Scourge Strike by 20% (was 25%). Dark Transformation now lasts 15 seconds (was 12 seconds) and is extended by Death Coil and Epidemic by 1 second (was 0.5 seconds). Blightfall now increases all disease damage by 5% (was 10%). Sudden Doom now reduces the cost of Death Coil and Epidemic by 15 Runic Power (was 10). Each Unholy specific summon attack and ability power reduced by 25% except for Gargoyle. All Lesser Ghouls damage reduced by 20%. Lesser Ghoul's Sweeping Claws main target damage reduced by 20%. Lesser Ghoul's Sweeping Claws secondary target damage reduced by 15%. Lesser Ghoul's Sweeping Claw now has a global cooldown of 1 second (was 0 seconds). Outnumber Lesser Ghoul Sweeping Claw damage reduced by 30%. Pet Ghoul Sweeping Claws damage reduced by 30%. Pet Ghoul's Sweeping Claws main target damage reduced by 20%. Pet Ghoul's Sweeping Claws secondary target damage reduced by 15%. Commander of the Dead now causes Dark Transformation to increase the damage of listed summons by 15%/30% (was 25%/50%). Infected Claws damage reduced by 40%. Morbidity now increases the damage the target takes per disease by 1% (was 2%). Fixed an issue that caused Festering Scythe's debuff effect to stop functioning when diseases get extended from any source.
Hero Talents Deathbringer Frost Exterminate first scythe damage increased by 30%. Reaper's Mark damage increased by 25%. Deathly Blows now increases the damage of Frost Strike and Frostbane by 15% (was 5%), and also has an additional effect – Reaper's Mark grants 3 stacks of Bonegrinder if it is known. Swift and Painful now makes Wave of Souls 100% more effective on the primary target, and now grants 8% increased Strength when no enemies are struck by Soul Rupture (was 5%). Rider of the Apocalypse Developers' notes: We're making an adjustment aimed at bringing Rider of the Apocalypse and Deathbringer closer in power. All Horsemen damage reduced by 65%. Hungering Thirst now increases the damage of diseases, Frost Strike, Frostbane, and Death Coil by 5%, and now also affects Necrotic Coil. Frost Trollbane's Obliterate now correctly becomes Frost when consuming a Killing Machine with One-Handed weapons. Feast of Souls now increases the damage of Runic Power abilities by 10% when you have 2 or more active Horsemen (was 20%). Unholy Undeath damage increased by 50%. Whitemane's Epidemic damage increased 150%. Trollbane's Icy Fury damage increased by 100%. San'layn Unholy Vampiric Strike damage reduced by 20%. Frenzied Bloodthirst now increases the damage of Death Coil and Epidemic by 3% per stack of Essence of the Blood Queen. Gift of the San'layn now increases the effectiveness of Essence of the Blood Queen by 80%. Transfusion now increases the damage of a summoned Lesser Ghoul by 10% (was 20%). Inevitable now increases the damage of diseases by up to 30% (was 20%). Infusion of Sorrow now causes Vampiric Strike to extend the duration of plagues by 3 seconds (was 2 seconds).
The first shadows of the Void fall upon Azeroth as the Midnight Pre-Expansion content update goes live January 20. Players can explore the new User Interface (UI) updates, experiment with new combat design changes across all classes, walk the path of the Demon Hunter Devourer, and more.
New updates are highlighted in gold.
Introducing the Devourer Demon Hunter, a third specialization that utilizes the power of the Void instead of Fel, like other Demon Hunters. This glaive-wielding, soul-harvesting, and planet-crushing spellcaster operates from mid-range with the full suite of mobility you'd expect from Demon Hunters. Use specialization and Hero Talents to augment your playstyle, enabling you to dive into melee and unleash devastating combo attacks.
With the Ghosts of K’aresh behind us, Azeroth stands on the precipice of a future overshadowed by Xal’atath and the relentless advance of the Void. In "The Warning", the stage is set for what comes next before continuing the story in the Midnight expansion. Players will also be welcomed home with the start of Housing Early Access!
Though the Ghosts of K'aresh have been put to rest, a new danger looms. Vereesa Windrunner is stricken by visions of a new threat: a dire prophecy of Quel'Thalas' fall. You’ll continue The War Within campaign beginning with the Visions of a Shadowed Sun quest found in your Adventure Guide (Shift-J) to learn more about what portents await.
Get ready for fast frenetic fun in Legion Remix as you meet up with the infinite dragonflight once more, level new characters, and earn a variety of items to add to your collection. We’re also turning things up a notch during The War Within Season 3 with increased rewards and improvements to help you gear up your Warband with Turbo-Boost and updates to the Cooldown Manager for more customization.
Legion Remix is a time-limited seasonal event where players can create a Timerunner as one of the original 12 Legion classes and replay the entire Legion expansion at an accelerated pace from level 10-80 with some major gameplay twists. Players will collect power, face epic challenges, and earn a mountain of collectables such as pets, mounts, and transmog gear.
Legion Remix is accessible without purchasing a World of Warcraft expansion, but requires a Subscription or Game Time to progress beyond level 20. Classic players can join by installing the modern World of Warcraft client, while Trial Accounts can play up to level 20 for free before needing to subscribe. [LEARN MORE]